Witam, gdy zawsze pr?buj? si? zalogowa?, wyskakuje bl?d " nie mo?na za?adowa? pliku dat. Tibia " Co? w Tym stylu.
Zawsze za drug? pr?b? loguje normalnie, wiecie mo?e w czym le?y problem?
Kod z things.lua
Zawsze za drug? pr?b? loguje normalnie, wiecie mo?e w czym le?y problem?
Kod z things.lua
Kod:
filename = nil
loaded = false
function init()
connect(g_game, { onClientVersionChange = load })
end
function terminate()
disconnect(g_game, { onClientVersionChange = load })
end
function setFileName(name)
filename = name
end
function isLoaded()
return loaded
end
function load()
local version = g_game.getClientVersion()
local datPath, sprPath
if filename then
datPath = resolvepath('/things/' .. filename)
sprPath = resolvepath('/things/' .. filename)
else
datPath = resolvepath('/things/' .. version .. '/Tibia')
sprPath = resolvepath('/things/' .. version .. '/Tibia')
end
local errorMessage = ''
if not g_things.loadDat(datPath) then
errorMessage = errorMessage .. tr("Unable to load dat file, please place a valid dat in '%s'", datPath) .. '\n'
end
if not g_sprites.loadSpr(sprPath) then
errorMessage = errorMessage .. tr("Unable to load spr file, please place a valid spr in '%s'", sprPath)
end
loaded = (errorMessage:len() == 0)
if errorMessage:len() > 0 then
local messageBox = displayErrorBox(tr('Error'), errorMessage)
addEvent(function() messageBox:raise() messageBox:focus() end)
disconnect(g_game, { onClientVersionChange = load })
g_game.setClientVersion(0)
g_game.setProtocolVersion(0)
connect(g_game, { onClientVersionChange = load })
end
end