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Tak jak w temacie żeby nie zaśmiecać działu postanowiłem zrobić taki temat.
i opis potwora musi zawierać:
1. Pod jaką jest tibie,
2. I musi być screenshot.
//Ew
Przyklejam.
//Ew edit2
Nie życzę tutaj sobie żadnych, absolutnie żadnych komentarzy. Dodawajcie tutaj tylko skrypty na potwory. Każdy ma być w Code ( 3 od prawej przycisk na pasku posta ).
@edit To ja zaczne (potwór jest na 7.92 do 8.1) w ...data/monster tworzymy Songo.xml a w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Songo" nameDescription="Songo Super Sayan" race="blood" experience="9000" speed="320" manacost="450">
<health now="5000" max="5000"/>
<look type="134" head="80" body="94" legs="94" feet="94" addons="0" corpse="3128"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="100"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-20" max="-800"/>
<attack name="flame strike" speed="3000" chance="70" min="-10" max="-300"/>
</attacks>
<defenses>
<defense name="Ultimate Healing" speed="4000" chance="5" min="40" max="200"/>
<defense name="strong haste" interval="5000" chance="50" duration="4000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="5000" chance="50">
<voice sentence="KA... ME... HA... ME... HA!"/>
<voice sentence="Nigdy mnie nie pokonasz!"/>
<voice sentence="Kaikonen!"/>
</voices>
<loot>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/> --CC
</loot>
</monster>Potem dodajemy tą linijkę w ...data/monster/monsters.xml
<monster name="Songo" file="Songo.xml" />
Jeśli chcemy go mieć w map edycie to dodajemy to do creatures.xml
<creature looktype="134" head="80" body="94" legs="94" feet="94" name="Songo" type="monster"/>
SS:
//Ew edit3
t55551
Ile razy mam pisać, iż nie życzę sobie tutaj żadnych komentarzy? Nie działa? PW do autora. Usuwam Twój post po raz 2.
Ostatnio edytowany przez zangetsu12 (2008-04-01 17:13:36)
Offline
Witam chciałbym wam pokazać mojego pierwszego potworka. Monster jest dosyć dobry ale widziałem zdecydowanie lepsze.wink
w data/monster tworzymy plik Quara King.xml i wklejamy to:
<?xml version="1.0" encoding="UTF-8" ?>
<monster name="Quara King" nameDescription="Quara King" race="blood" experience="9000" speed="400" manacost="480">
<health now="20000" max="20000" />
<look type="72" head="0" body="0" legs="0" feet="0" corpse="6064" />
<targetchange interval="2500" chance="20" />
<strategy attack="700" defense="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="1" />
<flag pushable="1" />
<flag canpushitems="1" />
<flag canpushcreatures="0" />
<flag targetdistance="1" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="45" attack="28" />
<attack name="hydra poisonwave" interval="3000" min="-200" max="-460" chance="20"/>
</attacks>
<defenses armor="50" defense="48">
<defense name="ultimate healing" interval="1200" chance="35" min="300" max="500"/>
<defense name="monster invisible" interval="4200" max="0"/>
</defenses>
<immunities>
<immunity physical="0" />
<immunity energy="0" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="0" />
<immunity paralyze="0" />
<immunity outfit="0" />
<immunity drunk="0" />
<immunity invisible="0" />
</immunities>
<summons max="6">
<summon name="Quara Constrictor" interval="5600" chance="80" max="2" />
<summon name="quara constrictor scout" interval="5600" chance="40" max="1" />
<summon name="Quara Hydromancer" interval="5600" chance="20" max="2" />
<summon name="quara hydromancer scout" interval="5600" chance="50" max="1" />
<summon name="quara pincher scout" interval="5600" chance="20" max="2" />
<summon name="quara predator scout" interval="5600" chance="30" max="1" />
</summons>
<loot capacity="300">
<item id="2240" chance="9000"/> fishremains
<item id="5895" countmax="1" chance1="6666" chancemax="0"/> fish fin
<item id="2160" countmax="5" chance1="72000" chancemax="0"/> gold
<item id="2670" countmax="7" chance1="12000" chancemax="0"/> shirinps
<item id="2320" countmax="3" chance1="6500" chancemax="0"/>/> skull
<item id="1987" chance="100000"> //bag
<inside>
<item id="2165" chance="1818"/> stealth ring
<item id="2377" chance="7200"/> ths
<item id="2654" chance="3333"/> cape
<item id="2656" chance="1000"/> blue robe
<item id="2640" chance="1000"/> soft boots
<item id="2491" chance="800"/> crown helmet
</inside>
</item>
</loot>
</monster>teraz edytujemy monster.xml i wklejamy:
<monster name="Quara King" file="Quara King.xml" />

Ostatnio edytowany przez plele (2008-03-05 21:52:27)
Offline

A wiec przedstawie wam mojego potwora [8.1] o nazwie "Massive Hunter" Jego wyglad moze nie jest zbyt interesujacy
ale przywoluje 2 wyverny, jego loot i atak jest podobny to Demona lecz Massive Hunter ma mniej punktow zycia niz Demon, a wiec:
W ots/data/monsters robimy plik massive hunter.xml a w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massive Hunter" species="human" nameDescription="a massive hunter" race="blood" experience="3000" speed="230" manacost="420">
<health now="6500" max="6500"/>
<look type="132" head="27" body="27" legs="27" feet="27" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="80"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-100" max="-500"/>
<attack name="Great Fireball" interval="10000" chance="30" min="-100" max="-350"/>
<attack name="Fire Field" interval="6000" chance="55" min="-10" max="-20"/>
<attack name="Great Energy Beam" interval="5500" chance="20" min="-300" max="-450"/>
</attacks>
<defenses armor="40" defense="45">
<defense name="Ultimate Healing" interval="4000" chance="25" min="50" max="200"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="0"/>
</immunities>
<summons max="2">
<summon name="wyvern" interval="2000" chance="50"/>
</summons>
<voices interval="1000" chance="10">
<voice sentence="Dawno po ryju nie dostales !!??"/>
<voice sentence="xXx HUNTED xXx"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2148" countmax="25" chance1="100000" chancemax="0"/>
<item id="2393" chance="1000"/>
<item id="2514" chance="500"/>
<item id="2432" chance="1538"/>
<item id="2472" chance="333"/>
<item id="1987" chance="100000">
<inside>
<item id="2678" countmax="3" chance1="10000" chancemax="0"/>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2151" countmax="4" chance1="4000" chancemax="0"/>
<item id="2462" chance="555"/>
<item id="2149" countmax="3" chance1="1428" chancemax="0"/>
<item id="2171" chance="1333"/>
<item id="2387" chance="6666"/>
<item id="2470" chance="400"/>
<item id="2520" chance="666"/>
<item id="2418" chance="833"/>
<item id="2377" chance="3333"/>
</inside>
</item>
</loot>
</monster>No i linijka do monsters.xml:
<monster name="Massive Hunter" file="massive hunter.xml" />
A tutaj zamieszczam SS:
Mam nadzieje ze sie podoba ![]()
.

Offline
Potwor by Mziko pod tibie 8.1 testowany na evolution!
W ots/data/monsters robimy plik Ice Warrior.xml a w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ice Warrior" nameDescription="an ice warrior" race="undead" experience="150000" speed="1950" manacost="0">
<health now="35000" max="35000"/>
<look type="261" head="20" body="30" legs="40" feet="50" corpse="7282"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-800" max="-2500"/>
<attack name="ice golem energy beam" interval="3500" chance="50" min="-0" max="-18"/>
<attack name="berserk" interval="4000" chance="100" min="-0" max="-10"/>
<attack name="large rock" interval="6000" chance="100" min="-0" max="-61"/>
</attacks>
<defenses armor="25" defense="26">
<defense name="ultimate healing" interval="500" min="12000" max="30000" chance="15"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Chrr."/>
</voices>
<loot>
<item id="7415" chance="1200" />
<item id="2408" chance="1200" />
<item id="7413" chance="1200" />
</loot>
</monster>No i linijka do monsters.xml:
<monster name="Ice Warrior" file="Ice Warrior.xml" />
Ostatnio edytowany przez Mziko (2008-03-06 16:02:45)
Offline
Chempiony::
Chempion Knight:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Champion Knight" nameDescription="a Champion Knight" race="blood" experience="15000" speed="476" manacost="390">
<health now="20000" max="20000"/>
<look type="134" head="0" body="95" legs="132" feet="95" addons="3" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="1000"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="26"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-3000" max="-4000"/>
</attacks>
<defenses armor="200" defense="200"/>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="I will kill you!"/>
</voices>
<loot>
<item id="2148" countmax="35" chance1="100000" chancemax="0"/>
<item id="2465" chance="10000"/>
<item id="2649" chance="10000"/>
<item id="2671" countmax="4" chance1="20000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="2675" countmax="4" chance1="6666" chancemax="0"/>
<item id="2050" chance="20000"/>
<item id="2050" chance="20000"/>
<item id="2478" chance="3333"/>
</inside>
</item>
</loot>
</monster>Chempion Mage:
<?xml version="1.0" encoding="UTF-8" ?>
<monster name="Champion Mage" nameDescription="Champion Mage" race="blood" experience="20000" speed="230" manacost="0">
<health now="15000" max="15000" />
<look type="133" head="0" body="95" legs="132" feet="95" addons="3" corpse="3058" />
<targetchange interval="2000" chance="50" />
<strategy attack="100" defense="0" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="1000" />
</flags>
<attacks>
<attack name="great energy beam" interval="5000" chance="70" min="-1000" max="-3000"/>
<attack name="melee" interval="2000" skill="2500" attack="3400" />
<attack name="Fire Field" interval="6000" chance="80" />
<attack name="Explosive Arrow" interval="3000" chance="100" min="-1000" max="-3000" />
<attack name="warlock firebomb" interval="12000" chance="80" />
<attack name="geb" interval="8000" chance="100" min="-2000" max="-3000" />
<attack name="Heavy Magic Missile" interval="6500" chance="100" min="-1070" max="-1080" />
</attacks>
<defenses armor="100" defense="100">
<defense name="invisible" interval="1000" chance="10" duration="20000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="light healing" interval="9200" chance="75" min="150" max="200" />
</defenses>
<immunities>
<immunity physical="0" />
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="0" />
<immunity paralyze="1" />
<immunity outfit="1" />
<immunity drunk="1" />
<immunity invisible="1" />
</immunities>
<summons max="1">
<summon name="stone golem" interval="5600" chance="80" max="1" />
</summons>
<voices interval="5000" chance="10">
<voice sentence="We don't kill King!" />
</voices>
<loot capacity="900">
<item id="5909" countmax="4" chance="4200" /> white piece
<item id="2148" countmax="30" chance1="100000" chancemax="3000" /> gold
<item id="2148" countmax="100" chance1="65000" chancemax="300" /> gold
<item id="2148" countmax="20" chance1="9999" chancemax="300" /> gold
<item id="2689" countmax="6" chance1="10000" chancemax="3333" /> bread
<item id="2151" countmax="5" chance1="5555" chancemax="0" /> talon
<item id="2679" countmax="5" chance1="10000" chancemax="2500" /> cherry
<item id="2357" chance="800" /> ring of sky
<item id="2047" chance="37000" /> candle
<item id="1987" chance="100000">
<inside>
<item id="2167" chance="3400" /> energy ring
<item id="2792" countmax="3" chance1="6500" chancemax="0" /> dark m
<item id="2114" chance="750" /> piggy bank
<item id="2656" chance="4200" /> blue robe
<item id="2600" chance="10000" /> inkwell
<item id="2436" chance="3200" /> skull staff
<item id="1982" chance="1500" /> purpel tome
<item id="2197" chance="3200" /> stone skin amulet
<item id="2185" chance="1200" /> volcanic rod
<item id="2466" chance="1000" /> golden a
<item id="2178" chance="2600" /> mind stone
</inside>
</item>
</loot>
</monster>Chempion Paladin:
<?xml version="1.0" encoding="UTF-8" ?> <monster name="Champion Paladin" nameDescription="Champion Paladin" race="blood" experience="10000" speed="510" manacost="530"> <health now="12000" max="12000" /> <look type="129" head="0" body="95" legs="132" feet="95" addons="3" corpse="3058" /> <targetchange interval="2000" chance="50" /> <strategy attack="100" defense="0" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="1" /> <flag convinceable="1" /> <flag pushable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="0" /> <flag targetdistance="4" /> <flag runonhealth="10" /> </flags> <attacks> <attack name="arrow" interval="2000" chance="100" min="-2000" max="-3008" /> <attack name="arrow" interval="5000" chance="100" min="-1000" max="-3500" /> </attacks> <defenses armor="100" defense="10" /> <immunities> <immunity physical="0" /> <immunity energy="0" /> <immunity fire="0" /> <immunity poison="0" /> <immunity lifedrain="0" /> <immunity paralyze="0" /> <immunity outfit="0" /> <immunity drunk="0" /> <immunity invisible="0" /> </immunities> <voices interval="5000" chance="10"> <voice sentence="You are death, hahaha!" /> </voices> <loot capacity="200"> <item id="5875" chance="800" /> sniper g <item id="5886" countmax="2" chance="4200" /> yarns <item id="2148" countmax="20" chance1="89000" chancemax="0" /> gold <item id="2671" countmax="2" chance1="20000" chancemax="0" /> ham <item id="2649" chance="85000" /> leather a <item id="2675" countmax="3" chance1="6666" chancemax="0" /> orange <item id="1987" chance="100000"> <inside> <item id="2456" chance="33333" /> bow <item id="2461" chance="10000" /> leather h <item id="2544" countmax="24" chance1="68000" chancemax="2500" /> arrow <item id="2546" countmax="3" chance1="3600" chancemax="0" /> burst a <item id="2147" countmax="1" chance1="900" chancemax="0" /> small r <item id="2690" countmax="2" chance1="9999" chancemax="0" /> roll <item id="2050" chance="70000" /> torch <item id="2465" chance="4200" /> brass a <item id="2460" chance="8888" /> brass h <item id="2201" chance="2300" /> dragon n </inside> </item> </loot> </monster>
Hehe i za to chce 2 skrzynki wódki i 2 oranrzady xD
Offline
@UP Lol! Nie wchodzcie na to, nie dawajcie mu punktów, czy tam kasy bo tylko forum zaśmieca ;p
A co do tematu to potworki są nawet dobre, moge dać potworka "Crazy GM"
SAM ROBIłEM! TESTOWANY BYł NA EVO 8.1!
w data/monsters dodajemy Crazy GM.xml
otwieramy plik i wpisujemy w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Crazy GM" nameDescription="Crazy GM" race="undead" experience="100000" speed="540" manacost="0">
<health now="100000" max="100000"/>
<look type="75" head="20" body="30" legs="40" feet="50" corpse="3016"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="5"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="5000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="155" poison="400"/>
<attack name="lifedrain" interval="1000" chance="50" radius="8" target="0" min="-300" max="-400">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-750" duration="60000">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="strength" interval="1000" chance="12" radius="3" target="0">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-500" max="-500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-100" max="-500">
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-400" max="-500"/>
<attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-500" max="-500">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-100" max="-500">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-300" max="-500">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="188" defense="145">
<defense name="healing" interval="1000" chance="15" min="100" max="1000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="8" speedchange="360" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="100">
<voice sentence="IM CRAZY! ILL DESTROY YOU!!" yell="1"/>
<voice sentence="FUCK YOU!" yell="1"/>
<voice sentence="YOUR ACCOUNT WILL BE DELETED!" yell="1"/>
<voice sentence="I WILL BAN YOU!" yell="1"/>
voice sentence="I AM BROTHER OF HOSTER!!" yell="1"/>
</voices>
<loot capacity="5000">
<item id="7405" countmax="1" chance="99999"/>
<item id="7389" countmax="25" chance="9000"/>
<item id="2160" countmax="15" chance="15000"/>
<item id="2158" countmax="1" chance="1500"/>
<item id="2195" countmax="1" chance="4000"/>
<item id="7888" countmax="1" chance="2500"/>
<item id="2125" countmax="1" chance="1500"/>
<item id="5801" countmax="1" chance="5500"/>
<item id="3968" countmax="1" chance="15500"/>
<item id="1988" chance="100000">
<inside>
<item id="2179" countmax="1" chance="8000"/>
<item id="2470" countmax="1" chance="10000"/>
<item id="2155" countmax="1" chance="9500"/>
<item id="2396" countmax="1" chance="7500"/>
<item id="2472" countmax="1" chance="9000"/>
<item id="2514" countmax="1" chance="8500"/>
<item id="2150" countmax="20" chance="13500"/>
<item id="2145" countmax="5" chance="9500"/>
<item id="2149" countmax="10" chance="15500"/>
<item id="2146" countmax="10" chance="13500"/>
<item id="2151" countmax="100" chance="14000"/>
<item id="2112" countmax="1" chance="14500"/>
<item id="2421" countmax="1" chance="13500"/>
<item id="3955" countmax="1" chance="10000"/>
<item id="2143" countmax="15" chance="12500"/>
</inside>
</item>
</loot>
</monster>a w monsters.xml dodajemy linijkę
<monster name="Crazy GM" file="Crazy GM.xml" />
a jeśli chcemy dodać go do map editora to w creatures.xml dodajemy linijkę
<---Customs---/> <creature looktype="75" name="Crazy GM" type="monster"/>
Pozdro, Dreamer
SS:
Ostatnio edytowany przez Dreamer (2008-03-15 10:21:23)
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Witam, słuchając piosenki Tenacious D - Beelzeboss wpadłem na pomysł zrobienia właśnie tego potwora. :]
A więc robimy dokument XML wpisując w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Beelzeboss" tp="1" nameDescription="a beelzeboss" race="blood" experience="24000" speed="275" manacost="0">
<health now="50000" max="50000"/>
<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>
<targetchange interval="60000" chance="10"/>
<strategy attack="100" defense="50"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="45"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="manadrain" interval="1000" chance="10" radius="8" target="0" min="-400" max="-700">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-150" max="-400">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="melee" interval="2000" min="-600" max="-1200"/>
<attack name="fire field" interval="7500" chance="90"/>
<attack name="great energy beam" interval="7000" chance="85" min="-600" max="-700"/>
<attack name="great fireball" interval="3000" chance="50" min="-300" max="-750"/>
<attack name="orshabaal berserk" interval="8000" chance="55"/>
<attack name="mana drain" interval="4000" chance="30"/>
</attacks>
<defenses armor="56" defense="60">
<defense name="light healing" interval="5000" chance="60" min="20" max="70"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="4">
<summon name="Demon" interval="1000" chance="10" max="2" />
<summon name="Orshabaal" interval="1000" chance="5" max="2" />
<summon name="Fire Elemental" interval="6200" chance="40" max="3" />
</summons>
<voices interval="2000" chance="5">
<voice sentence="POWER FROM HELL!"/>
<voice sentence="DIE!"/>
</voices>
<loot>
<item id="2152" countmax="18" chance1="50000" chancemax="0"/>
<item id="2393" chance="1000"/>
<item id="2470" chance="2000"/>
<item id="2522" chance="1333"/>
<item id="2158" chance="10000"/>
<item id="2319" chance="9000"/>
<item id="2462" chance="50000"/>
<item id="2153" chance="50000"/>
<item id="2472" chance="1857"/>
<item id="1987" chance="33333">
<inside>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2148" countmax="100" chance1="50000" chancemax="0"/>
<item id="2148" countmax="100" chance1="50000" chancemax="0"/>
<item id="2144" countmax="10" chance1="50000" chancemax="0"/>
<item id="2178" chance="100000"/>
<item id="2402" chance="50000"/>
<item id="2390" chance="2000"/>
<item id="2646" chance="3333"/>
</inside>
</item>
</loot>
</monster>Następnie w data/monsters/monsters.xml dodajemy linijkę:
<monster name="Beelzeboss" file="Beelzeboss.xml" />
Aby dodać go w map edytorze dodajemy do creatures.xml linijkę:
<creature looktype="201" name="Beelzeboss" type="monster"/>
Informacje:
Beelzeboss posiada wygląd Demona, ma 50.000 HP, daje 24.000 EXP'a, przyzywa:
- Demony - max 2
- Orshabaale - max 2
- Fire Elementale - max 3
Jest troszkę mocniejszy od Orshabaala.
Screen:
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Oto mój potwór. Nazywa się Lesny Pogromca. Jest to raczej boss. Nawet dla wysokich lvli jest on hardcore'm. Ma 700000hp, ale jest o co walczyć, bo daje aż 100000 expa ;D
Teraz instra:
w data/monsters robimy plik Lesny Pogromca.xml i wklejamy:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Lesny Pogromca" nameDescription="Lesny Pogromca" tp="1" race="poison" species="woods" experience="100000" speed="300" manacost="100000">
<health now="700000" max="700000"/>
<look type="152" head="78" body="119" legs="121" feet="96" corpse="2317"/>
<targetchange interval="1500" chance="0"/>
<strategy attack="100" defense="70"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1" />
<flag staticattack="30"/>
<flag targetdistance="1"/>
<flag runonhealth="MAXHP"/>
</flags>
<attacks>
<attack name="arrow" interval="500" chance="90" range="10" min="500" max="850"/>
<attack name="spear" interval="400" chance="70" range="7" min="700" max="1000"/>
<attack name="throwing knife" interval="200" chance="25" range="5" min="1000" max="2000"/>
</attacks>
<defenses armor="50" defense="50">
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
</monster>a w monsters.xml:
<monster name="Lesny Pogromca" file="Lesny Pogromca.xml" />
Jest to mój 1 potworek ;D
Pozdrawiam, Zefireq
Używaj [ code ] / Av
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Daje wam WSZYSTKIE QUARY SCOUTY BO ZAUWAŻYŁEM ŻE NA OTSACH ICH NIEMA.(100% ja na rl)
I są one pod tibie 8.1
ok do rzeczy 1. w ...data/monster tworzymy plik Quara Constrictor Scout.xml a w nim:
<?xml version="1.0"?>
<monster name="Quara Constrictor Scout" level="20" maglevel="0" experience="200" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" speed="180">
<health now="450" max="450"/>
<look type="46" corpse="6065" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" min="-0" max="-130" chance="90"/>
<attack name="berserk" speed="6000" min="-0" max="-75" chance="90"/>
</attacks>
<immunities>
<immunity name="fire"/>
</immunities>
<voices speed="5000" chance="5">
<voice sentence="Tssss!"/>
<voice sentence="Gaaahhh!"/>
<voice sentence="Boohaa!"/>
</voices>
<loot>
<item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold
<item id="2397" chance="15000"/> --Longsword
<item id="2460" chance="13000"/> --Brass helmet
<item id="2465" chance="12000" /> --Brass armor
<item id="2463" chance="6000" /> --Plate armor
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2150" countmax="1" chance1="5500" chancemax="0"/> --Small amethyst
<item id="5895" chance="6500"/>
</inside>
</item>
</loot>
</monster>Potem w ...data/monster tworzymy plik Quara Hydromancer Scout.xml a w nim:
<?xml version="1.0"?>
<monster name="Quara Hydromancer Scout" level="20" maglevel="0" experience="800" pushable="0" armor="25" defense="35" canpushitems="1" staticattack="50" speed="180">
<health now="1100" max="1100"/>
<look type="47" corpse="6066" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" max="-105" chance="100"/>
<attack name="bubble exori" speed="5000" min="-1" max="-165" chance="60"/>
<attack name="life drain" speed="5000" min="-45" max="-170" chance="60"/>
<attack name="paralyze" speed="6000" chance="65"/>
</attacks>
<defenses>
<defense name="ultimate healing" speed="1200" min="20" max="100" chance="35"/>
</defenses>
<immunities>
<immunity name="fire"/>
<immunity name="invisibility"/>
</immunities>
<voices speed="5000" chance="5">
<voice sentence="Qua hah tsh!"/>
<voice sentence="Blubber"/>
<voice sentence="Teech tsha tshul!"/>
</voices>
<loot>
<item id="2148" countmax="79" chance1="100000" chancemax="0"/> --Gold
<item id="2240" chance="14000"/> --Fish remains
<item id="2401" chance="14000"/> --Staff
<item id="2149" countmax="1" chance1="5000" chancemax="0"/> --Small emerald
<item id="2144" countmax="1" chance1="5000" chancemax="0"/> --Black pearl
<item id="2143" countmax="1" chance1="5000" chancemax="0"/> --White pearl
<item id="2189" chance="9000"/> --Wand of cosmic energy
<item id="2214" chance="8000"/> --Ring of healing
<item id="5895" chance="7000"/> --Fish fin
<item id="2476" chance="3000"/> --Knight armor
</loot>
</monster>Potem w ...data/monster tworzymy plik Quara Mantassin Scout.xml a w nim:
<?xml version="1.0"?>
<monster name="Quara Mantassin Scout" level="20" maglevel="0" experience="100" pushable="0" armor="25" defense="20" canpushitems="1" staticattack="50" speed="180">
<health now="220" max="220"/>
<look type="72" corpse="6064" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" max="-110" chance="100"/>
</attacks>
<immunities>
<immunity name="fire"/>
<immunity name="ice"/>
</immunities>
<voices speed="5000" chance="5">
<voice sentence="Zuerk Pachak!"/>
</voices>
<loot>
<item id="2148" countmax="29" chance1="100000" chancemax="0"/> --Gold
<item id="2229" countmax="1" chance1="12000" chancemax="0"/> --Skull
<item id="2654" chance="12000"/> --Cape
<item id="2377" chance="7500"/> --Two hadned sword
<item id="2464" chance="16000"/> --Chain armor
<item id="2165" chance="5000" /> --Stealth ring
<item id="2146" countmax="1" chance1="4000" chancemax="0"/> --Small sapphire
<item id="5895" chance="3500" /> --Fish fin
</loot>
</monster>Potem w ...data/monster tworzymy plik Quara Pincher Scout.xml a w nim:
<?xml version="1.0"?>
<monster name="Quara Pincher Scout" level="20" maglevel="0" experience="600" pushable="0" armor="35" defense="35" canpushitems="1" staticattack="50" speed="180">
<health now="775" max="775"/>
<look type="77" corpse="6063" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" max="-240" chance="100"/>
<attack name="paralyze" speed="6000" chance="65"/>
</attacks>
<immunities>
<immunity name="fire"/>
<immunity name="ice"/>
<immunity name="invisible"/>
</immunities>
<voices speed="5000" chance="5">
<voice sentence="Crrrk! Crrrk!"/>
<voice sentence="Clap!"/>
</voices>
<loot>
<item id="2148" countmax="49" chance1="100000" chancemax="0"/> --Gold
<item id="2398" chance="15000"/> --Mace
<item id="2177" chance="13000"/> --Life crystal
<item id="2147" countmax="1" chance1="6000" chancemax="0"/> --Small ruby
<item id="2463" chance="13000" /> --Plate armor
<item id="2394" chance="13000" /> --Morning star
<item id="2381" chance="13000" /> --Halberd
<item id="5895" chance="6000" /> --Fish fin
</loot>
</monster>I ostatni w ...data/monster tworzymy plik Quara Predator Scout.xml a w nim:
<?xml version="1.0"?>
<monster name="Quara Predator Scout" level="20" maglevel="0" experience="400" pushable="0" armor="40" defense="30" canpushitems="1" staticattack="50" speed="180">
<health now="890" max="890"/>
<look type="20" corpse="6067" race="3"/>
<combat targetdistance="1" runonhealth="0"/>
<targetchange speed="2000" chance="5"/>
<attacks>
<attack name="melee" speed="2000" max="-190" chance="100"/>
</attacks>
<defenses>
<defense name="light healing" speed="7000" min="20" max="120" chance="60"/>
<defense name="haste" speed="16000" chance="25"/>
</defenses>
<immunities>
<immunity name="fire"/>
<immunity name="invisible"/>
</immunities>
<loot>
<item id="2148" countmax="37" chance1="100000" chancemax="0"/> --Gold
<item id="2226" chance="16000"/> --Fishbone
<item id="2473" chance="9500" /> --Viking helmet
<item id="2387" chance="9500" /> --Double axe
<item id="2483" chance="9500" /> --Scale armor
<item id="2145" countmax="1" chance1="5000" chancemax="0"/> --Small diamond
<item id="5895" chance="5000" /> --Fish fin
</loot>
</monster>I w ...data/monster/monsters.xml dodajemy linijki:
<monster name="Quara Predator Scout" file="Quara Predator Scout.xml" />
<monster name="Quara Constrictor Scout" file="Quara Constrictor Scout.xml" />
<monster name="Quara Hydromancer Scout" file="Quara Hydromancer Scout.xml" />
<monster name="Quara Mantassin Scout" file="Quara Mantassin Scout.xml" />
<monster name="Quara Pincher Scout" file="Quara Pincher Scout.xml" />
Nie dam ss bo chyba wszyscy wiedzą jak wyglądają Quary![]()
I mam nadzieję że się przydadzą ![]()
Ostatnio edytowany przez zangetsu12 (2008-03-19 17:19:59)
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Siema, teraz mam dla was 2 Bardzo fajnie wyglądających trainerów i są oni na tibie [7.92] do [8.1].
SS:
1. w ...data/monster tworzymy plik Trainer.xml a w nim:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Trainer" nameDescription="trainer" race="blood" experience="0" speed="0" manacost="0"> <health now="99999999999" max="99999999999"/> <look typeex="5787" corpse="2212"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" speed="1000" max="-1" chance="100"/> <attack name="Throwing Star" interval="2000" min="1" max="-2"/> <attack name="Throwing Star" interval="2000" chance="10000" min="1" max="2"/> </attacks> <defenses armor="0" defense="0"> <defense name="ultimate healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <loot> </loot> </monster>
2. w ...data/monster tworzymy plik Tarcza.xml a w nim:
<?xml version="1.0" encoding="UTF-8"?> <monster name="Tarcza" nameDescription="trainer" race="blood" experience="0" speed="0" manacost="0"> <health now="99999999999" max="99999999999"/> <look typeex="5777" corpse="2212"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="5"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" speed="1000" max="-1" chance="100"/> <attack name="Throwing Star" interval="2000" min="1" max="-2"/> <attack name="Throwing Star" interval="2000" chance="10000" min="1" max="2"/> </attacks> <defenses armor="0" defense="0"> <defense name="ultimate healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <loot> </loot> </monster>
I w ...data/monster/monsters.xml dodajemy:
<!-- Inne -->
<monster name="Trainer" file="Trainer.xml" />
<monster name="Tarcza" file="Tarcza.xml" />
Myślę że się spodobają ![]()
Pozdrawiam!
Ostatnio edytowany przez zangetsu12 (2008-03-29 21:40:28)
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Strony: 1